About Nigel Hunt

Nigel Hunt has spent more than three decades working at the intersection of architectural visualisation, visual effects, filmmaking, software development, and creative entrepreneurship. Best known as the co-founder and CEO of SiNi Software,

Nigel has been involved in the evolution of computer-generated imagery since the early days of architectural rendering in the 1990s. Alongside building SiNi into one of the industry's leading workflow tool developers, he has directed and produced visual effects, animation, and architectural visualisation projects across more than 2,500 productions in over 40 countries. His career has also included founding creative studios, mentoring artists, judging international awards, publishing industry content, and helping build communities through events such as 3ds London and Uplift London. Throughout that journey, a recurring theme has been the desire to remove technical barriers so creatives can focus on storytelling, image-making, and innovation.

Although Nigel is not a professional software developer, he has spent much of his career working closely alongside programmers, first through internal development teams and co-founding the world's first online 3D furniture library in 1998, and later through SiNi Software itself. His introduction to AI-assisted coding came from a practical business need: accelerating development and removing time spent on repetitive tasks. Today, he uses vibe coding to rapidly prototype ideas, expand product development, and help create bespoke tools for artists and designers. Having spent decades watching technology transform the creative industries, he sees AI coding as another major inflection point, one that gives non-programmers the ability to build useful software while allowing experienced developers to focus on more complex engineering challenges. At SiNi, AI has become a force multiplier that increases development capacity rather than replacing human expertise.

For Nigel, the greatest advantage of vibe coding is democratisation. Architects, visualisers, designers, and artists can now create their own scripts, plugins, and applications without needing years of formal software training. However, he is equally aware of its limitations. AI can dramatically accelerate development, but it regularly reaches a "glass ceiling" where deeper technical understanding is still required. In his experience, the most successful workflows combine AI-generated output with human judgement, testing, and problem-solving. This is particularly important when developing production-ready tools where reliability, scalability, and user experience matter.

Advice

His advice to newcomers is simple: invest time in creating clear documentation and structured knowledge before asking AI to generate code. Well-organised markdown files, workflows, coding standards, and project requirements give AI the context it needs to work effectively and consistently. Without that foundation, AI quickly loses focus and wastes both time and resources. 

More broadly, Nigel believes AI should be viewed as a creative partner rather than a replacement for expertise. Just as advances in rendering technology allowed artists to focus more on composition and storytelling, AI coding is allowing a new generation of creators to build tools that solve their own problems and shape the future of their industries.


Software I vibe code for

Autodesk 3ds Max icon image.
Generative Artificial Intelligence Sinilab icon.
Blender Foundation icon image.
Adobe Photoshop icon image.
Adobe After Effects icon image.
Adobe Premiere Pro icon image.

Product Reviews

★★★★★

Compare Units

Its a super script designed and developed by sinilab. This script will really help people working with different units and will not have to convert or modify their workflow. This script will do the conversion for them and they will keep working in the units they are comfortable with.
- amitgedia
★★★★★

Multi Spline Rendering Modifier

Super useful script for spline rendering. Imagine a bunch of wires which are not attached to each other into one single spline as you have to modify them separately for some purpose then in that case you can select them together and turn on renderable option and render it at one go rather than selecting one spline at a time and clicking the renderable option which is very time consuming.
- amitgedia
★★★★★

Jot Down Notes

When dealing with a large we normally tend to forget small things which we decide to do later as that might not be a priority at that point of time. This tool is a really great one as you can make points of what you need to do right in the 3dsmax software without leaving it. I normally use notepad to jot down things like camera angle resolution or sun position for certain image and change certain parameters for a different shot. This tool is a revolution in pointing out things or jotting down those details right in 3dsmax and now I dont have to use a notepad and shift between software's. Really helpful tool.
- amitgedia
★★★★★

glTF GLB Importer

A really nice scripts to import models with .glb or gITF formats. Many models from sketchfab, blender can now be imported to 3dsmax and used. Was waiting for such a script to be available so that I can use certain models which are in these formats but because of the non internal import support was not able to use it.
- amitgedia

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