About Fernando da Silva

Fernando de Silva is a senior 3D artist, technical developer and long-standing member of the SiNi team, with a career in architectural visualisation spanning back to 2007. Alongside his role at UrbanVFX, Fernando has built a reputation for solving complex production challenges through practical workflows that help artists work faster and more efficiently. In recent years, he has channelled that production experience into AI-assisted development, creating many of the MaxScripts now available through Sinilab.ai and becoming one of the platform's most prolific contributors.

For Fernando, vibe coding is not about replacing technical expertise but amplifying it. His years of production knowledge provide the foundation, while AI accelerates the process of prototyping ideas, refining workflows and transforming concepts into reliable tools. He believes the best results come from combining human experience with AI rather than relying on either in isolation, allowing artists to create software that is both technically robust and genuinely useful in day-to-day production. This philosophy continues to shape the practical, production-ready tools he develops for the Sinilab.ai community.


Software I vibe code for

Autodesk 3ds Max icon image.
Blender Foundation icon image.
Adobe Photoshop icon image.
Adobe After Effects icon image.
Generative Artificial Intelligence Sinilab icon.

Product Reviews

★★★★★

Compare Units

Its a super script designed and developed by sinilab. This script will really help people working with different units and will not have to convert or modify their workflow. This script will do the conversion for them and they will keep working in the units they are comfortable with.
- amitgedia
★★★★★

Multi Spline Rendering Modifier

Super useful script for spline rendering. Imagine a bunch of wires which are not attached to each other into one single spline as you have to modify them separately for some purpose then in that case you can select them together and turn on renderable option and render it at one go rather than selecting one spline at a time and clicking the renderable option which is very time consuming.
- amitgedia
★★★★★

Jot Down Notes

When dealing with a large we normally tend to forget small things which we decide to do later as that might not be a priority at that point of time. This tool is a really great one as you can make points of what you need to do right in the 3dsmax software without leaving it. I normally use notepad to jot down things like camera angle resolution or sun position for certain image and change certain parameters for a different shot. This tool is a revolution in pointing out things or jotting down those details right in 3dsmax and now I dont have to use a notepad and shift between software's. Really helpful tool.
- amitgedia
★★★★★

glTF GLB Importer

A really nice scripts to import models with .glb or gITF formats. Many models from sketchfab, blender can now be imported to 3dsmax and used. Was waiting for such a script to be available so that I can use certain models which are in these formats but because of the non internal import support was not able to use it.
- amitgedia

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