Technical Requirements
| Requirement |
Details |
| Software |
3ds Max |
| Platform |
Windows |
| Licence |
All Access, IgNite or Forensic |
| Account Required |
Yes |
| Activation |
SiNi Desipher Licence Manager |
| Industry |
Architectural Visualisation |
| Developer |
SiNi Software |
Licence Requirements
This tool requires an active SiNi user account and a valid licence.
Supported Licences
- All Access Subscription
- IgNite Subscription
- Forensic (Free) Licence
The script will not function unless you are logged into the SiNi Desipher Licence Manager within 3ds Max.
If a valid licence cannot be found, functionality will be disabled until a licence is activated.
Activating Your Licence
- Create a SiNi account at SiNiSoftware.com.
- Download the latest SiNi installer.
- Install SiNi into your version of 3ds Max.
- This installs the SiNi Desipher Licence Manager.
- Launch 3ds Max.
- Open the Desipher Licence Manager.
- Sign in using your SiNi account credentials.
- Once your licence has been validated, the script will become available for use.
Installation
ZIP Package Contents
- MacroScript Version
- Documentation
Installing the MacroScript Version

- Extract the ZIP file.
- There are three options to install MacroScript .MZP files.
– Drag and Drop the MacroScript .MZP file into a 3ds Max viewport.
– Run the Script from the Command Panel; Utilities/MAXScript/Run Script.
- Open Customise → Customise User Interface.
- Select the Sinilab_Scripts category.
- Drag the tool onto a toolbar, quad menu or menu.
Rollout Reference

Imports GLB files and manages scale conversion during import.
File
Selects the GLB file to import.
Pick
Opens a file browser and allows a GLB file to be selected.
Scene / GLB Units
Displays the current scene unit configuration.
Scene Units
Displays the active display units used by the scene.
System Units
Displays the active system units used by 3ds Max.
Default GLB Scale
Displays the stored default scale used when importing GLB files.
Import Settings
Controls how imported assets are scaled and processed.
Scale %
Sets the scale multiplier applied during import.
Use this control when imported assets are too large or too small for the current scene.
Default Import Scale
Displays the currently saved default import scale percentage.
Material
Selects the material conversion method.
Auto Detect Renderer
Automatically creates materials suitable for the active renderer.
Renderer
Displays the renderer currently assigned to the scene.
Current Renderer
Reports the renderer detected by the importer.
Import GLB
Imports the selected GLB file using the current settings.
Imported Model Size
Displays the dimensions of the most recently imported asset.
Width
Displays the imported model width.
Depth
Displays the imported model depth.
Height
Displays the imported model height.
Uniform Scale %
Applies a scale multiplier used when calculating a new default import scale.
Set/Update Default Scale
Stores the current scale configuration as the new default import scale.
Use this after finding the correct import scale for a particular asset library. Future imports will automatically use the saved scale value.
Typical Workflows
Import a GLB Asset

- Open the glTF/GLB Importer.
- Click Pick and select a GLB file.
- Verify the Scene Units and System Units.
- Adjust Scale % if required.
- Confirm the detected renderer.
- Click Import GLB.
- Review the Imported Model Size values.
Create a New Default Scale

- Import a GLB asset.
- Adjust the Scale % value until the model imports at the correct size.
- Enter a Uniform Scale % value if required.
- Click Set/Update Default Scale.
- Future imports will use the saved scale value automatically.
Troubleshooting
My model imports at the wrong size
Check the Scene Units and System Units displayed by the importer. Adjust the Scale % value and save a new default scale if required.
Materials do not match my renderer
Ensure the correct renderer is active before importing. The importer uses the active renderer when creating materials.
Imported dimensions appear incorrect
Verify that the original GLB asset was exported using real-world units. Different applications may export GLB files using different scale conventions.
The Import button does nothing
Confirm that a valid GLB file has been selected and that your SiNi licence is active through the Desipher Licence Manager.
amitgedia (verified owner) –
A really nice scripts to import models with .glb or gITF formats. Many models from sketchfab, blender can now be imported to 3dsmax and used. Was waiting for such a script to be available so that I can use certain models which are in these formats but because of the non internal import support was not able to use it.