Scene Inventory Inspector

£0.00

Key Features

  • Scans the current layer, selected layers or the entire scene.
  • Reports local scene content separately from XRef content.
  • Identifies XRef Objects and XRef Scene content.
  • Counts proxy objects including VRayProxy, Corona Proxy and ProxSi.
  • Detects linked and cached assets such as USD, Alembic and Point Cloud data.
  • Provides one-click selection of matching object categories.
  • Reports Editable Poly, Editable Mesh, Shape and Other object types.
  • Supports automatic layer monitoring and live inventory updates.
  • Includes XRef Scene visibility inspection tools.
  • Designed for fast scene auditing and troubleshooting.
  • Compatible with All Access, IgNite and Forensic licences.

Overview

Quickly inspect and review the contents of 3ds Max scenes, providing a clear overview that helps artists understand and manage complex projects.

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Description

Scene Inventory Inspector analyses scene content and reports where objects originate from and what object types exist within the selected scope.

The tool separates local scene content from XRef-based content and provides category counts for common object types used in production scenes.

Technical Requirements

Software 3ds Max
Platform Windows
Licence All Access, IgNite, or Forensic
Account Required Yes
Activation SiNi Desipher Licence Manager
Industry Architectural Visualisation
Developer SiNi Software

Licence Requirements

This tool requires an active SiNi user account and a valid licence.

Supported Licences

  • All Access Subscription
  • IgNite Subscription
  • Forensic (Free) Licence

The script will not function unless you are logged into the SiNi Desipher Licence Manager within 3ds Max.
If a valid licence cannot be found, functionality will be disabled until a licence is activated.

Activating Your Licence

  1. Create a SiNi account at SiNiSoftware.com.
  2. Download the latest SiNi installer.
  3. Install SiNi into your version of 3ds Max.
  4. This installs the SiNi Desipher Licence Manager.
  5. Launch 3ds Max.
  6. Open the Desipher Licence Manager.
  7. Sign in using your SiNi account credentials.
  8. Once your licence has been validated, the script will become available for use.

Installation

ZIP Package Contents

  • MacroScript Version
  • Documentation

Installing the MacroScript Version

  1. Extract the ZIP file.
  2. There are three options to install MacroScript .MZP files
    – Drag and Drop the MacroScript .MZP file into a 3ds Max viewport.– Run the Script from the Command Panel; Utilities/MAXScript/Run Script.
  3. Open Customise → Customise User Interface.
  4. Select the Sinilab_Scripts category.
  5. Drag the tool onto a toolbar, quad menu or menu.

Rollout Reference

Scans scene content and reports inventory statistics for the selected scope.

Scope

Selects the scene area to inspect.

  • Current Layer — Inspects only the active layer.
  • Selected Layers — Inspects layers selected in Layer Explorer.
  • All Layers — Inspects the entire scene.

Count XRef Scene Contents

Includes detected XRef Scene content in source and inventory calculations.

Source

Reports where scene content originates from.

Editable Local

Displays the number of objects stored directly within the current scene file.

XRef Objects

Displays the number of native 3ds Max XRef Object nodes.

XRef Scene

Displays the number of detected XRef Scene references and provides temporary visibility inspection controls.

Proxies

Displays the number of proxy objects including VRayProxy, Corona Proxy and ProxSi assets.

Linked / Cached

Displays the number of linked or cached external assets such as USD, Alembic, Point Clouds and volume caches.

View Buttons

Select matching objects in the scene for inspection and management.

Inventory

Reports object types detected within the selected scope.

Editable Poly

Displays the number of Editable Poly objects.

Editable Mesh

Displays the number of Editable Mesh objects.

Shapes

Displays the number of spline and shape objects.

Other

Displays all objects that do not belong to the Editable Poly, Editable Mesh or Shape categories.

Typical Workflows

Audit a Large Scene

  1. Open Scene Inventory Inspector.
  2. Select All Layers.
  3. Review the Source section to identify local, XRef and proxy content.
  4. Review the Inventory section to understand object type distribution.
  5. Use the View buttons to inspect specific categories.

Inspect XRef Usage

  1. Select the desired scope.
  2. Enable Count XRef Scene Contents.
  3. Review XRef Objects and XRef Scene counts.
  4. Use the XRef Scene control to temporarily hide and restore XRef Scene visibility.

Find Cached Assets

  1. Scan the required layer or scene.
  2. Review the Linked / Cached category.
  3. Use View to select detected cached assets.
  4. Inspect external dependencies within the scene.

Troubleshooting

Why are my View buttons disabled?

No matching objects were found in the selected scope, or a valid licence has not been activated.

Why are XRef Scene counts different from object counts?

XRef Scene content is handled differently by 3ds Max and may not exist within the standard object collection.

Why are some assets listed as Linked / Cached?

The tool has detected externally referenced data such as USD, Alembic, Point Cloud or volume cache assets.

Why does the inventory change when I switch scope?

The selected scope determines which layers are analysed and reported.

3D Software

3ds Max

Industry

Architectural Visualisation

Platform

Windows

Product Status

Commercial

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Shipping Policy

ALL SINI SCRIPTS must have SINI SOFTWARE Decipher License Manager installed - and ACTIVATED (More information)

Please read the Sinilab.ai Terms and Conditions page for full terms.

The scripts and products available from the SiNi Store are not to be confused with the 3ds Max plugin collections and other official products available from SiNiSoftware.com

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